EDMOND CHANG JEA GINN
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HexR 2024 →
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Darurice 2020 →
Illustration 2013 →
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Chief Technology Officer {{ proSlot }} {{ perSlot }}

Edmond
Chang

01 HexR Haptic Glove 2024 →
02 ARIS 2022 →
03 Darurice 2020 →
04 Illustration 2013 →
05 Others In progress
05 — In progress

Others

Work that is too early to have a page of its own.

01 PulseR Proof of concept — 2026 {{ pulseMark }}
Status
Proof of concept
Company
Microtube Technologies
My role
Chief Technology Officer, co-inventor
Patent
Pending
Duration
2026 →

The eventual form is a patch worn on the neck that senses the carotid pulse directly — a signal that is difficult to read reliably by hand and difficult to read at all from the wrist.

It is an alternative route to heart rate: rather than reading light through the skin, a pressure sensor picks up the physical deformation the artery makes as it expands, and that deformation is translated into a pulse rate.

It is at proof-of-concept stage with a patent pending, so there is not much to show yet. I'm a co-inventor. More will go here once it is further along.

Happy to talk about it in person Get in touch
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Illustration
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HexR Haptic Glove
01 — Microtube Technologies — 2024 to now

HexR Haptic Glove

A haptic glove for VR and AR that lets you feel the virtual world.

HexR haptic glove
Company
Microtube Technologies
Duration
2024 — now
My role
Lead Software Engineer (2024)
Chief Technology Officer (2025)
Contribution
VR/XR development, UI/UX, simulations, hardware prototyping
Tools
Unity, Python, ROS, Quest 3, HoloLens, Pico

The problem

VR is moving fast and hand tracking is becoming seamless across every major headset. As the industry drops controllers, touch is the next leap.

HexR is built for that future: a glove that adds tactile feedback to training and simulation, where being able to feel what you are doing is the difference between watching a procedure and learning it.

My part in it

As CTO I lead the glove's whole software ecosystem — the plugin architecture, the developer-facing UI, and the interactive demos that show what the hardware can do. I lead integration across Meta Quest, Pico, HoloLens, Python and ROS so the glove works wherever our customers already are.

Beyond software I was directly involved in R&D and prototyping of our proprietary haptic actuators, and I still oversee small-batch manufacturing ahead of full outsourcing. I manage commissioned VR simulation projects — including medical simulations with NUH — run client presentations, support sales, and produce the manuals and instructional assets partners rely on.

Threads

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Immersive Journey

Demo experiences built to prove out what haptic feedback changes in VR.

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Developer Framework

The plugin, docs and tutorials developers use to build for the glove.

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Past Projects

Commissioned simulation work, including medical simulations with NUH.

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Marketing & Events

Manuals, instructional guides and client-facing material.

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Others
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ARIS
02 — Microtube Technologies / NUS — 2022 to now

ARIS

A strength-sensing wearable, now in its second generation. One built to log your own training; one built into an ecosystem.

The ARIS band
GEN 01Shipped 2024
ARIS

For people already training. Counts and identifies reps so power and progressive overload are tracked instead of remembered.

GEN 02In active development
ARIS Co

For clinicians and physios. The FlexR band measures muscle expansion at home, so adherence and effort come back as data instead of patient recall.

aris.microtube.tech →
01

ARIS — the original

2022 → · shipped to both app stores
Company
Microtube Technologies / NUS
Duration
2022 →
My role
Product Developer / Engineer, co-inventor
Contribution
Full stack, UI/UX, marketing, business development, hardware prototyping

The problem

This one started with my own problem at the gym: there was no tracker that could actually count a rep.

Health tech had gone personal everywhere except the weights room. Serious lifters care about power output and progressive overload, and were keeping both in their heads or in a notebook. ARIS was built to be the pocket gym diary that fills itself in while you train.

My part in it

I'm co-inventor of ARIS at Microtube Technologies. Building on Microtube's patented stretchable sensor, we developed the hardware and the mobile application together — sensing, the rep-identification algorithm, the app, and the design around all of it.

Within two years we launched on the Google Play Store and the iOS App Store.

The ARIS app

The app

The band reads the movement; the app turns it into a log you never had to write.

2
stores shipped — iOS and Android
2 yrs
from concept to launch
1
patent, as co-inventor

Explore the journey

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Ideation
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Algorithm
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Development
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Design
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Marketing
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02

ARIS Co — the next generation

Prescribed is not the same as performed.

Status
In active development
Company
Microtube Technologies
My role
Chief Technology Officer
Built for
Clinicians, physiotherapists, coaches

A different problem

The home programme is where rehab is won or lost, and it is the part the clinician never sees. What comes back is patient recall.

So the second generation is a patient-management tool, not a better tracker. The FlexR band measures muscle expansion on the limb being rehabilitated, and every home session comes back as adherence, load and effort.

What changed

Who
Individual lifters → clinicians, physios and their patients
Job
Log your own training → prove the prescribed work was done
Sensing
Motion at the wrist → muscle expansion at the limb, via FlexR
Shape
One app → a patient app plus a clinician console
Output
A personal history → an exportable clinical report

Explore the product

Android build in testing — iOS in progress
01.
FlexR sensing

Muscle expansion read at the limb, not motion inferred at the wrist.

02.
Guided sessions

The app runs the prescribed session — exercise, sets, rest, video.

03.
Muscle map

Fourteen days of work shaded onto the body, so gaps are obvious.

04.
Coach console

Adherence and effort per client, visible before the next appointment.

05.
Clinical report

A session history that exports as a PDF for documentation.

Try it

The Android build runs in demo mode without a band, so you can walk the whole flow. Console accounts are opened by invitation.

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HexR Haptic Glove
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Darurice
03 — Personal — 2020

Darurice

A card game with cute characters, strategic gameplay, and karma.

Darurice cards
Project type
Personal
Duration
2020
Product
Tabletop card game
Contribution
Character design, gameplay
Tools
Procreate, SketchUp, paper

Where it came from

A painting I made for my room: a Daruma riding a sushi horse, leading his rice army to war. The game grew out of that.

Why I built it

Darurice is the passion project I worked on in my free time at university. I wanted a way to practise digital illustration and character design, and a card game was the perfect excuse to merge drawing with gaming.

Since I knew I wanted a cast of cute characters, I built the theme around rice — and the Riceniverse followed.

Darurice character sheetDarurice card art
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ARIS
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Illustration
04 — Personal passion — 2013 to now

Illustration

Welcome to my gallery.

Wukong, pencil
Welcome to my gallery

An expression of my passion — realism, contrast, dreamy and cute.

Project
Personal passion
Since
2013
Style
Realism, high contrast, dreamy, cute
Medium
Pencil, pen, digital
Gallery

The gallery

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All
Pencil
Pen
Digital
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New work goes up on Instagram before it ever gets here.

@thiphobia_arts
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Darurice
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Others
About — Hi :)

Edmond Chang
Jea Ginn

I'm the Chief Technology Officer (CTO) at Microtube Technologies, where I bridge technology and design to create products that are functional, beautiful, and innovative.

My passion lies in turning ideas into tangible experiences — combining engineering precision with thoughtful design to shape meaningful, user-centered solutions.

Edmond Chang